Programming Terms and Definitions

Programming Terms and Definitions are Algorithm, Program, The API, Arguments, ASCII, Boolean, Error, Char, Objects, Object-Oriented Programming etc


Programming Terms and Definitions


Below is the programming terminology for beginners:

1. Algorithm
  An algorithm is a set of instructions or rules designed to solve a specific problem. The problem can be as simple as converting a video file from one format to another, or adding two numbers or complex ones.

2. Program
  A computer program is called a collection of organized instructions, which executes a specific function or task when executed. The program is processed by the central processing unit (CPU) of the computer before executing the program. An example of the program is Microsoft Word, a word processing application that allows users to create and edit documents. The browsers we use are programs designed to help us browse the Internet.

3. The API
  Application Programming Interface (API) is a set of rules, routines and protocols for building software applications. APIs help communicate with third party programs or services, which can be used to build different software. Companies like Facebook and Twitter are actively using APIs to help developers gain easy access to their services.

4. Arguments
  Argument or arg is the value passed to the command or function. For example, if SQR is a routine or a function of returning a number square, then SQR (4) returns 16. Here, the value 4 is the argument. Similarly, if editing is the task of editing a file, in the edit myfile.txt, why myfile.txt is an argument.

5. ASCII
  The American Standard Code for Information Interchange (ASCII) is a standard for assigning different slots to letters, numbers and other characters, available in 8-bit code. The total number of slots available is 256. The ASCII decimal number is derived from the binary, assigned to each character, number and character. For example, if the $ digit symbol is assigned ASCII decimal number 036, then the lowercase letter number is assigned the number 097.

6. Boolean
  Boolean expression or Boolean logic is the expression used to create true or false statements. The AND, OR, XOR, NOT and NOR operators use Boolean expressions with conditional statements in programming, search engines, algorithms and formulas. Boolean expressions are also called comparison expressions, conditional expressions, and relational expressions.

7. Error
  Error is a general term used to refer to an unexpected error or error in hardware or software, which can cause malfunction. Although bugs are generally regarded as minor computer problems, there are examples where bugs can cause life-threatening conditions and cause major economic losses. It is imperative that programs invest in the process of finding bugs before they emerge for their application. This process is called testing.

8. Char
  Character (char) is a display unit of information equivalent to an alphabetic character or symbol. The value of a char variable can be any single character value such as ಎ ಎ, ‘1 1 This definition of character relies on the general definition of character as the sole unit of written language. However, acronym is a reserved keyword in languages like C, C ++, C #, and Java.

9. Objects
  The object is a combination of related variables, constants and other data structures that can be selected and managed together. The material may include the shapes visible on the screen or the age of the students in the school.

10. Object-Oriented Programming
  Object-oriented programming (OOP) is a model defined by programmers that revolves around objects and data rather than the number of actions and the reasoning. In OOP, not only the data type of the data structure is defined, but also the types of functions that can be applied to it. Through this, the data structure becomes the object of both the data and the functions. Languages that use OOP concepts are Java, Python, C ++ and Ruby.

11. Class 
  In object-oriented programming, a class refers to a group of objects associated with common properties. Classes and the ability to create new classes characterize OOP as a powerful and flexible programming model. For example, there may be a class called shapes, which consists of triangles, pentagons, square and circle.

12. Code
  Code or source code is used to describe written instructions using specific language protocols such as Java, C or Python. Code can be used informally to describe text written in a particular language. There are examples where code references are made to different languages such as PHP code code, HTML code code, Java code code, or CSS code code.

13. Command line interface
  The command line interface is a text-based user interface. The UI is used to view and manage computer files. Command line interfaces are also called command line interfaces, console user interfaces and character user interfaces. In the early 1960s and the 1970s and 1980s, command line interface was the primary tool for communicating with most computers on terminals.

14. Compilation
  The process of creating a program that can be executed via code written in a compiled programming language is called compilation. By compiling, the computer can understand and run the program without using the programming software it uses to create it. Compiler is a program that translates computer programs written using letters, numbers and letters into a machine language program. Example of a compiler in C ++.

15. Conditions
  Conditions, conditional statements, and conditional expressions are features of a programming language that help to select code and become true or false. These can perform different functions depending on the programmer's need, and multiple conditions can be added to the same condition until the final value of the condition is true or false. Examples of conditional statements are the IF IF, the IF-Else, the when-IF and the Else-If.

16. Fixed
  Constant (also known as const) is a variable used to describe a value that does not change throughout the execution of a program. The constant cannot be changed and remains constant, and the constant can be a number, character, and string.

17. Data Types
  A data type is a classification of a particular type of data. As human beings, we can understand the difference between a name and a number, but the computer cannot. The computer uses special internal code to distinguish between the different types of data and processes it receives. Typical data types include numbers such as integer type, decimal based numbers such as floating-point number data type, true or false Boolean values, and alphabetical character type data.

18. Array
  Arrays are lists or groups of identical data values that are groups. All values in the array have the same data type and differ only by their position in the array. For example, the age of all students in a classroom can be a hierarchy because they are all numbers. Similarly, the name of each student in a class is an array because they are all character data types.

19. Declaration
  A statement describing a variable, function or other identifier is called declaration. The declaration helps the compiler or interpreter to identify the word and understand its meaning and how to proceed with the process. Although they are important, they are ich al and can be used depending on the nature of the programming language.

20. Exception
  An exception is the special, unexpected, and inconsistent condition encountered when executing a program. It can also be called a bug or a program or a microprocessor changing the path. An example of an exception is when a program tries to load a file from a disk, but the file does not exist. Exceptions must be handled and eliminated in the program code to avoid any fatal error.